33 lines
1.0 KiB
GDScript
33 lines
1.0 KiB
GDScript
extends Node
|
|
|
|
@export var max_shield := 50.0
|
|
const REGEN_DELAY := 3.0
|
|
const REGEN_TIME := 5.0
|
|
var current_shield: float
|
|
var regen_timer := 0.0
|
|
|
|
func _ready() -> void:
|
|
current_shield = max_shield
|
|
|
|
func _process(delta: float) -> void:
|
|
if current_shield < max_shield:
|
|
regen_timer += delta
|
|
if regen_timer >= REGEN_DELAY:
|
|
current_shield += (max_shield / REGEN_TIME) * delta
|
|
if current_shield >= max_shield:
|
|
current_shield = max_shield
|
|
EventBus.shield_regenerated.emit(get_parent())
|
|
EventBus.shield_changed.emit(get_parent(), current_shield, max_shield)
|
|
|
|
func absorb(amount: float) -> float:
|
|
if current_shield <= 0:
|
|
return amount
|
|
regen_timer = 0.0
|
|
var absorbed: float = min(amount, current_shield)
|
|
current_shield -= absorbed
|
|
print("%s Schild: %s/%s (-%s)" % [get_parent().name, current_shield, max_shield, absorbed])
|
|
if current_shield <= 0:
|
|
EventBus.shield_broken.emit(get_parent())
|
|
EventBus.shield_changed.emit(get_parent(), current_shield, max_shield)
|
|
return amount - absorbed
|