Files
mmo/scenes/portal/init.gd
Marek Lenczewski f21e30eb55 prototype vibe
2026-04-16 17:20:57 +02:00

38 lines
1.0 KiB
GDScript

extends StaticBody3D
@export var stats: PortalStats
func _ready() -> void:
add_to_group("portals")
if stats.variant == PortalStats.Kind.RED:
add_to_group("red_portal")
_apply_appearance()
PortalData.register(self, stats)
func _exit_tree() -> void:
PortalData.deregister(self)
func _process(delta: float) -> void:
var mesh: Node3D = get_node_or_null("Mesh")
if mesh:
mesh.rotate_y(delta * 1.5)
func _apply_appearance() -> void:
var mesh: MeshInstance3D = get_node_or_null("Mesh")
if not mesh:
return
var mat := StandardMaterial3D.new()
mat.emission_enabled = true
mat.emission_energy_multiplier = 0.8
if stats.variant == PortalStats.Kind.RED:
mat.albedo_color = Color(0.9, 0.1, 0.1, 1)
mat.emission = Color(1.0, 0.25, 0.25, 1)
else:
mat.albedo_color = Color(0.4, 0.2, 0.85, 1)
mat.emission = Color(0.6, 0.35, 1.0, 1)
mesh.material_override = mat
func _on_detection_area_body_entered(body: Node3D) -> void:
if body is CharacterBody3D and body.name == "Player":
EventBus.portal_entered.emit(self, body)