Handkarten als Karten zeichnen statt als Knopfreihe
Auf der Hand standen nur die Namen. Was eine Karte tut, stand allein im Tooltip - man musste jede einzeln anfahren. Jetzt ist jede Karte eine Karte: gezeichnetes Sinnbild, Name, Wirkungstext und ein Dreieck fuer Buff (gruen, hoch) oder Debuff (rot, runter). Die Sinnbilder werden zur Laufzeit gemalt, wie die Wuerfel auch - Bilddateien gibt es im Projekt nicht. Je Karte ein eigenes: Wuerfel, Kreispfeil, Auge, Wolke, Pfeile, durchgestrichener Kreis. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
155
scripts/hud.gd
155
scripts/hud.gd
@@ -56,6 +56,121 @@ var _face := 1
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## Ein gezeichnetes Würfelbild: Augen 1-6 oder ein Fragezeichen bei unbekanntem
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## Wert. Wird überall dort benutzt, wo früher Ziffern oder Sternchen standen.
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## Gezeichnetes Sinnbild je Karte. Bilder als Dateien gibt es im Projekt nicht;
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## alles wird zur Laufzeit gemalt, so wie die Würfel auch.
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class KartenIcon extends Control:
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var id := ""
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var farbe := Color.WHITE
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func _init(karte: String, col: Color, px: float) -> void:
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id = karte
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farbe = col
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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custom_minimum_size = Vector2(px, px)
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size_flags_vertical = Control.SIZE_SHRINK_CENTER
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func _draw() -> void:
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var s := minf(size.x, size.y)
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var m := size * 0.5
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match id:
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"reroll_all":
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_wuerfel(m + Vector2(-s * 0.16, -s * 0.06), s * 0.42, 5)
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_wuerfel(m + Vector2(s * 0.18, s * 0.10), s * 0.42, 2)
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"reroll_one":
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_wuerfel(m + Vector2(0, s * 0.10), s * 0.38, 3)
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_bogen(m + Vector2(0, s * 0.10), s * 0.34)
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"set_six":
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_wuerfel(m, s * 0.54, 6)
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"gain_die":
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_wuerfel(m + Vector2(-s * 0.10, 0), s * 0.46, 4)
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_plus(m + Vector2(s * 0.26, -s * 0.20), s * 0.20)
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"cancel":
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draw_arc(m, s * 0.30, 0, TAU, 32, farbe, s * 0.08)
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draw_line(m + Vector2(-s * 0.21, -s * 0.21), m + Vector2(s * 0.21, s * 0.21),
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farbe, s * 0.08)
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"peek":
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_auge(m, s)
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"bid_up":
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_pfeil(m, s * 0.52, true)
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"raise_min":
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_pfeil(m + Vector2(-s * 0.14, 0), s * 0.44, true)
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_pfeil(m + Vector2(s * 0.14, 0), s * 0.44, true)
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"enemy_lower":
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_pfeil(m, s * 0.52, false)
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"fog":
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draw_circle(m + Vector2(-s * 0.16, s * 0.06), s * 0.16, farbe)
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draw_circle(m + Vector2(s * 0.16, s * 0.06), s * 0.16, farbe)
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draw_circle(m + Vector2(0, -s * 0.06), s * 0.20, farbe)
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"gag":
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var r := Rect2(m - Vector2(s * 0.28, s * 0.16), Vector2(s * 0.56, s * 0.32))
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draw_rect(r, farbe, false, s * 0.07)
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draw_line(m + Vector2(-s * 0.28, s * 0.22), m + Vector2(s * 0.28, -s * 0.22),
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farbe, s * 0.08)
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_:
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draw_circle(m, s * 0.26, farbe)
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func _wuerfel(mitte: Vector2, kante: float, augen: int) -> void:
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var r := Rect2(mitte - Vector2(kante, kante) * 0.5, Vector2(kante, kante))
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draw_rect(r, farbe, true)
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var punkt := kante * 0.10
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var weg := kante * 0.26
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for p: Vector2 in DieIcon.PIPS[augen]:
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draw_circle(mitte + p * weg, punkt, Color(0.08, 0.09, 0.12))
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## Offener Kreisbogen mit Spitze - das Zeichen fürs Neuwerfen.
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func _bogen(mitte: Vector2, r: float) -> void:
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draw_arc(mitte, r, PI * 0.85, TAU * 0.92, 28, farbe, maxf(1.5, r * 0.20))
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var spitze := mitte + Vector2(cos(TAU * 0.92), sin(TAU * 0.92)) * r
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draw_colored_polygon([spitze + Vector2(-r * 0.30, -r * 0.10),
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spitze + Vector2(r * 0.24, -r * 0.16), spitze + Vector2(r * 0.02, r * 0.28)], farbe)
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func _plus(mitte: Vector2, r: float) -> void:
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draw_rect(Rect2(mitte - Vector2(r, r * 0.28), Vector2(r * 2, r * 0.56)), farbe, true)
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draw_rect(Rect2(mitte - Vector2(r * 0.28, r), Vector2(r * 0.56, r * 2)), farbe, true)
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## Der Schaft sitzt hinter der Spitze, sonst überlagern sich beide zu
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## einem Klecks.
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func _pfeil(mitte: Vector2, h: float, hoch: bool) -> void:
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var d := -1.0 if hoch else 1.0
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var schaft_y: float = mitte.y - d * h * 0.48
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var oben: float = minf(mitte.y, schaft_y)
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draw_rect(Rect2(Vector2(mitte.x - h * 0.13, oben),
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Vector2(h * 0.26, absf(mitte.y - schaft_y))), farbe, true)
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draw_colored_polygon([mitte + Vector2(0, d * h * 0.50),
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mitte + Vector2(-h * 0.34, d * h * 0.02),
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mitte + Vector2(h * 0.34, d * h * 0.02)], farbe)
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func _auge(mitte: Vector2, s: float) -> void:
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var punkte := PackedVector2Array()
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for i in 17:
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var t := -1.0 + 2.0 * i / 16.0
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punkte.append(mitte + Vector2(t * s * 0.34, -sqrt(maxf(0.0, 1.0 - t * t)) * s * 0.20))
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for i in 17:
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var t := 1.0 - 2.0 * i / 16.0
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punkte.append(mitte + Vector2(t * s * 0.34, sqrt(maxf(0.0, 1.0 - t * t)) * s * 0.20))
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draw_polyline(punkte, farbe, s * 0.05, true)
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draw_circle(mitte, s * 0.11, farbe)
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## Kleines Zeichen für Buff oder Debuff: Dreieck hoch oder runter.
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class ArtIcon extends Control:
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var buff := true
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func _init(ist_buff: bool, px: float) -> void:
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buff = ist_buff
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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custom_minimum_size = Vector2(px, px)
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size_flags_vertical = Control.SIZE_SHRINK_CENTER
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func _draw() -> void:
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var s := minf(size.x, size.y)
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var m := size * 0.5
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var col := Color(0.5, 0.9, 0.6) if buff else Color(0.95, 0.5, 0.5)
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var d := -1.0 if buff else 1.0
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draw_colored_polygon([m + Vector2(0, d * s * 0.34),
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m + Vector2(-s * 0.34, -d * s * 0.24), m + Vector2(s * 0.34, -d * s * 0.24)], col)
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class DieIcon extends Control:
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const PIPS := {
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1: [Vector2(0, 0)],
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@@ -282,7 +397,7 @@ func _build() -> void:
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# --- Handkarten unten links, über der Ansageleiste
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hand_panel = _panel()
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_place(hand_panel, 0, 1, 0, 1, 16, -190, 16, -124)
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_place(hand_panel, 0, 1, 0, 1, 16, -300, 16, -124)
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root.add_child(hand_panel)
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var hv := VBoxContainer.new()
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hv.add_theme_constant_override("separation", 4)
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@@ -628,17 +743,45 @@ func _zeichne_hand(st: Dictionary) -> void:
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var b: Dictionary = BoosterDB.get_booster(id)
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if b.is_empty():
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continue
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var buff: bool = b.kind == BoosterDB.Kind.BUFF
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var col := Color(0.5, 0.9, 0.6) if buff else Color(0.95, 0.5, 0.5)
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var btn := Button.new()
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btn.text = String(b.name)
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btn.custom_minimum_size = Vector2(168, 132)
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btn.tooltip_text = String(b.desc)
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btn.custom_minimum_size = Vector2(0, 40)
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btn.disabled = not spielbar
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var col := Color(0.5, 0.9, 0.6) if b.kind == BoosterDB.Kind.BUFF else Color(0.95, 0.5, 0.5)
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btn.add_theme_color_override("font_color", col)
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btn.add_theme_color_override("font_hover_color", Color.WHITE)
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btn.pressed.connect(_pick.bind(id))
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hand_box.add_child(btn)
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var v := VBoxContainer.new()
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v.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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v.offset_left = 9
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v.offset_top = 7
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v.offset_right = -9
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v.offset_bottom = -7
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v.mouse_filter = Control.MOUSE_FILTER_IGNORE
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v.add_theme_constant_override("separation", 2)
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btn.add_child(v)
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var kopf := HBoxContainer.new()
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kopf.mouse_filter = Control.MOUSE_FILTER_IGNORE
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v.add_child(kopf)
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kopf.add_child(KartenIcon.new(id, col, 34.0))
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var luecke := Control.new()
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luecke.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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luecke.mouse_filter = Control.MOUSE_FILTER_IGNORE
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kopf.add_child(luecke)
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kopf.add_child(ArtIcon.new(buff, 16.0))
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var name_l := _label(String(b.name), 15, col)
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name_l.mouse_filter = Control.MOUSE_FILTER_IGNORE
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v.add_child(name_l)
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var d := _label(String(b.desc), 11, Color(0.78, 0.80, 0.86))
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d.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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d.mouse_filter = Control.MOUSE_FILTER_IGNORE
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d.size_flags_vertical = Control.SIZE_EXPAND_FILL
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v.add_child(d)
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func _pick(id: String) -> void:
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if not BoosterDB.needs_target(id) or _my_values.is_empty():
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