update
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32
test_srv.gd
Normal file
32
test_srv.gd
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extends Node
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const ORT := "/tmp/claude-1000/-home-arbeit-projects-pirate-dice/00de2cf5-7327-4fce-b543-2b4db6d3b775/scratchpad"
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var game: Node
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func _ready() -> void:
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Engine.time_scale = 8.0
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add_child(preload("res://scenes/main.tscn").instantiate())
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_lauf()
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func _find(n: Node, w: String) -> Node:
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if n.name == w: return n
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for c in n.get_children():
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var r := _find(c, w)
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if r != null: return r
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return null
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func _lauf() -> void:
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var t := 0.0
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var runden := 0
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var letzte := ""
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while t < 4500.0:
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await get_tree().create_timer(0.5).timeout; t += 0.5
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if game == null:
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game = _find(get_tree().root, "Game"); continue
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if not is_instance_valid(game) or game.phase == "over": break
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if game.phase != letzte:
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letzte = game.phase
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if letzte == "roll": runden += 1
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if is_instance_valid(game):
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print("SERVER: Ende %s '%s' nach %.0fs, Runden=%d" % [game.phase, game.banner, t, runden])
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for i in game.seats.size():
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print("SERVER: Platz %d %s count=%d alive=%s" % [i, game.seats[i].name, game.seats[i].count, game.seats[i].alive])
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# Den Clients Zeit lassen, das Ende zu sehen und selbst zu gehen.
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await get_tree().create_timer(80.0).timeout
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get_tree().quit()
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