Files
pirate-dice/test_srv.gd
2026-09-16 12:09:47 +02:00

33 lines
1.2 KiB
GDScript

extends Node
const ORT := "/tmp/claude-1000/-home-arbeit-projects-pirate-dice/00de2cf5-7327-4fce-b543-2b4db6d3b775/scratchpad"
var game: Node
func _ready() -> void:
Engine.time_scale = 8.0
add_child(preload("res://scenes/main.tscn").instantiate())
_lauf()
func _find(n: Node, w: String) -> Node:
if n.name == w: return n
for c in n.get_children():
var r := _find(c, w)
if r != null: return r
return null
func _lauf() -> void:
var t := 0.0
var runden := 0
var letzte := ""
while t < 4500.0:
await get_tree().create_timer(0.5).timeout; t += 0.5
if game == null:
game = _find(get_tree().root, "Game"); continue
if not is_instance_valid(game) or game.phase == "over": break
if game.phase != letzte:
letzte = game.phase
if letzte == "roll": runden += 1
if is_instance_valid(game):
print("SERVER: Ende %s '%s' nach %.0fs, Runden=%d" % [game.phase, game.banner, t, runden])
for i in game.seats.size():
print("SERVER: Platz %d %s count=%d alive=%s" % [i, game.seats[i].name, game.seats[i].count, game.seats[i].alive])
# Den Clients Zeit lassen, das Ende zu sehen und selbst zu gehen.
await get_tree().create_timer(80.0).timeout
get_tree().quit()