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@@ -58,7 +58,8 @@ def test_state_shape(client):
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"opponents", "items", "over", "log", "shop_odds", "shop_locked"):
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assert key in state
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assert sum(state["shop_odds"]) == 100
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assert state["player"]["score"] == 0.0
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assert state["player"]["off"] == 0.0
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assert state["player"]["def"] == 0.0
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assert all(o["board"] is not None for o in state["opponents"])
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@@ -76,3 +77,84 @@ def test_upgrade_hint():
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assert upgrade_hint(game, "U1_0") == 3
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game.bench = [{"api_name": "U1_0", "stars": 3, "items": []}]
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assert upgrade_hint(game, "U1_0") == 0
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@pytest.fixture
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def group_client(monkeypatch):
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static = make_static()
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static["meta"]["patch"] = "test"
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art = artifact_mod.build(static)
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a, b = list(art["static"]["units"])[:2]
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# Schlüssel sind "api@itemzahl" — die Karte zeigt die Items mit an.
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# Schlüssel sind "api@sterne@itemzahl". Zwei Gruppen teilen sich
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# denselben Carry — nur die bessere darf durchkommen.
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art["groups"] = {
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"2": {f"{a}@2@3|{b}@2@0": {"edge": 1.2, "boards": 400},
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f"{a}@2@3|{b}@1@1": {"edge": 0.9, "boards": 700},
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f"{a}@1@0|{b}@2@3": {"edge": 0.4, "boards": 900}},
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"boards": 5000,
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}
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cfg = load_constants(17)
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monkeypatch.setattr(app_mod, "_load_game_deps", lambda: (art, cfg))
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return TestClient(app_mod.app)
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def test_groups_endpoint(group_client):
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"""Der Gruppen-Reiter braucht Name, Kosten und Icon je Unit."""
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r = group_client.get("/api/groups?size=2&limit=3")
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assert r.status_code == 200
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body = r.json()
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assert body["size"] == 2 and body["boards"] == 5000
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assert 0 < len(body["groups"]) <= 3
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first = body["groups"][0]
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assert len(first["units"]) == 2
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assert all({"name", "cost", "icon", "splash", "items", "stars", "traits", "tier"}
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<= set(u) for u in first["units"])
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assert [u["items"] for u in first["units"]] == [3, 0]
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assert [u["stars"] for u in first["units"]] == [2, 2]
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# Je Carry nur eine Gruppe: a@3 kommt einmal vor, dann b@3.
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carries = [g["units"][0]["name"] for g in body["groups"]]
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assert len(carries) == len(set(carries))
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# Nach Vorsprung sortiert, absteigend.
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edges = [g["edge"] for g in body["groups"]]
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assert edges == sorted(edges, reverse=True)
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assert group_client.get("/api/groups?size=2&limit=1").json()["groups"] == [first]
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def test_groups_without_data(client):
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# Ohne trainiertes Artefakt gibt es nichts zu zeigen — 404 statt leerer Liste.
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assert client.get("/api/groups?size=2").status_code == 404
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def test_groups_unknown_size(group_client):
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assert group_client.get("/api/groups?size=7").status_code == 404
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def test_roles_endpoint(monkeypatch):
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"""Beste Unit je Rolle und Kostenstufe, mit den Items dieses Champions."""
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static = make_static()
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static["meta"]["patch"] = "test"
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art = artifact_mod.build(static)
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api = next(a for a, u in art["static"]["units"].items() if "Tank" in (u.get("role") or ""))
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item = next(iter(art["static"]["items"]))
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art["groups"] = {"solo": {f"{api}@2@3": {"edge": 0.5, "boards": 300}},
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"unit_items": {f"{api}|{item}": {"edge": 0.3, "boards": 400},
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f"{api}|schlecht": {"edge": -0.1, "boards": 400}},
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"boards": 9000}
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art["unit_tiers"] = {api: {"tier": "S", "strength": 0.4, "boards": 1100}}
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monkeypatch.setattr(app_mod, "_load_game_deps", lambda: (art, load_constants(17)))
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body = TestClient(app_mod.app).get("/api/roles").json()
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tank = next(r for r in body["roles"] if r["label"] == "Tank")
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entry = next(c for c in tank["costs"] if c["unit"])
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# Buchstabe und Zahl kommen aus derselben Quelle.
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assert entry["unit"]["tier"] == "S"
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assert entry["unit"]["edge"] == 0.4
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# Items haengen am Champion, Negatives ist keine Empfehlung.
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assert [i["edge"] for i in entry["unit"]["items"]] == [0.3]
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assert {"name", "cost", "traits", "splash"} <= set(entry["unit"])
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# Kostenstufen ohne Daten bleiben leer statt zu raten.
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assert any(c["unit"] is None for c in tank["costs"])
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def test_roles_without_data(client):
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assert client.get("/api/roles").status_code == 404
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