Gold-Fixes: Carousel ohne Einkommensrunde, Streak-Gold nur bei PvP
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -144,11 +144,11 @@ class Game:
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is_pvp = rnd["kind"] == "pvp"
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for p in self._alive():
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won = results.get(p.name, False)
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# Nur PvP zählt für Streak und Siegbonus; PvE friert die Streak ein.
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# Nur PvP zählt für Streak, Streak-Gold und Siegbonus.
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if is_pvp:
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p.streak = max(p.streak, 0) + 1 if won else min(p.streak, 0) - 1
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p.gold += economy.round_income(
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p.gold, p.streak, is_pvp and won, rnd["label"], self.cfg
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p.gold, p.streak if is_pvp else 0, is_pvp and won, rnd["label"], self.cfg
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)
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p.level, p.xp = economy.apply_xp(
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p.level, p.xp, self.cfg["xp"]["passive_per_round"], self.cfg
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@@ -225,11 +225,9 @@ class Game:
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self.idx += 1
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if self.round["kind"] != "carousel":
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break
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# Carousel ist keine eigene Einkommensrunde — nur Loot, Unit und XP.
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for p in self._alive():
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self._carousel(p)
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p.gold += economy.round_income(
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p.gold, p.streak, False, self.round["label"], self.cfg
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)
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p.level, p.xp = economy.apply_xp(
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p.level, p.xp, self.cfg["xp"]["passive_per_round"], self.cfg
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)
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