12 lines
319 B
Plaintext
12 lines
319 B
Plaintext
shader_type spatial;
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render_mode diffuse_lambert, specular_disabled;
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uniform vec4 albedo : source_color = vec4(1.0);
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void fragment() {
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ALBEDO = albedo.rgb * COLOR.rgb;
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ROUGHNESS = 1.0;
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// Facettierte (flat shaded) Optik, unabhaengig von den Mesh-Normalen.
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NORMAL = normalize(cross(dFdy(VERTEX), dFdx(VERTEX)));
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}
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