Erfolge entfernt, der Bildschirm zeigt nur noch Statistik
- Die dreizehn Erfolge samt Belohnungen, Meldungen und Spielstandfeld sind weg - Der bisherige Erfolgs-Bildschirm heißt Statistik und zeigt Kämpfe, Tagesaufgabe, Bestenliste, beste Karten und den CSV-Export Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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@@ -1 +0,0 @@
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uid://cw4rtcukefdl8
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@@ -46,7 +46,7 @@ func _ready() -> void:
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Style.cbutton(grid, "Booster öffnen", sz, func(): app.show_screen(BoosterScreen.new()))
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Style.cbutton(grid, "Deck bauen", sz, func(): app.show_screen(DeckScreen.new()))
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Style.cbutton(grid, "Werkstatt", sz, func(): app.show_screen(WorkshopScreen.new()))
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Style.cbutton(grid, "Erfolge", sz, func(): app.show_screen(AchievementsScreen.new()))
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Style.cbutton(grid, "Statistik", sz, func(): app.show_screen(StatsScreen.new()))
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Style.cbutton(grid, "Regeln", sz, func(): app.show_screen(RulesScreen.new()))
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Style.cbutton(grid, "Einstellungen", sz, func(): app.show_screen(SettingsScreen.new()))
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Style.cbutton(grid, "Beenden", sz, func(): get_tree().quit())
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@@ -1,5 +1,6 @@
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class_name AchievementsScreen
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class_name StatsScreen
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extends Control
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## Statistik: Kämpfe, Tagesaufgabe, Bestenliste, beste Karten und CSV-Export.
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var app
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var export_label: Label
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@@ -8,7 +9,7 @@ var export_label: Label
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func _ready() -> void:
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var p: Profile = app.profile
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var col := Style.column(self, 900, 12, 4)
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Style.clabel(col, "Erfolge", 32, Style.GOLD, "center", true)
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Style.clabel(col, "Statistik", 32, Style.GOLD, "center", true)
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var st: Dictionary = p.stats
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Style.clabel(col, "Kämpfe %d · Siege %d · Booster %d · Kampagne %d/%d" % [
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st.games, st.wins, st.boosters, p.campaign_stage, Campaign.total()], 16, Style.MUTED)
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@@ -19,17 +20,6 @@ func _ready() -> void:
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Style.clabel(col, "Serie: %d (beste %d) · Schnellster Sieg: %s" % [p.records.streak, p.records.best_streak,
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("%d Züge" % p.records.fastest_win) if p.records.fastest_win > 0 else "–"], 15, Style.MUTED)
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Style.spacer(col, 4)
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for a in Profile.ACHIEVEMENTS:
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var done: bool = a.id in p.achievements
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var panel := PanelContainer.new()
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panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if done else Style.darker(Style.PANEL, 0.8), 6))
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col.add_child(panel)
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var r := Style.row(panel, 12)
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r.custom_minimum_size = Vector2(0, 36)
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Style.clabel(r, "✓" if done else "·", 22, Style.GREEN if done else Style.MUTED, "center", true, 40)
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Style.clabel(r, a.name, 18, Style.TEXT if done else Style.MUTED, "left", true, 250)
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Style.clabel(r, a.text, 15, Style.MUTED, "left", false, 380)
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Style.clabel(r, "+%d" % a.reward, 16, Style.GOLD, "right", true, 90)
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var top := p.top_cards(5)
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if not top.is_empty():
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Style.spacer(col, 4)
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@@ -52,5 +42,5 @@ func export_stats() -> void:
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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if event.is_action_pressed("ui_cancel"):
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app.show_screen(MenuScreen.new())
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1
scripts/ui/stats_screen.gd.uid
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1
scripts/ui/stats_screen.gd.uid
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@@ -0,0 +1 @@
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uid://t0h7fpmpeuq4
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