Files
cards/scripts/ui/battle_fx.gd
Team3 536a523f50 Dinger: Kartenspiel in Godot 4.7
Elemente, Kombos, Fallen, KI mit Vorausschau, Kampagne, Hotseat und Netzwerk,
Werkstatt, Erfolge, Tagesaufgaben, Tests und Exporte.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
2026-09-16 13:22:07 +02:00

160 lines
5.9 KiB
GDScript

class_name BattleFx
extends RefCounted
## Animationen und Töne des Kampfes aus den Spielereignissen.
var screen # BattleScreen
var enabled := true
func _init(s) -> void:
screen = s
func sfx(kind: String) -> void:
screen.app.sfx.play(kind)
## Spielt die Ereignisse einer Aktion ab. centers: vorher gemerkte Positionen (für gestorbene Wesen).
func play_events(evs: Array, centers: Dictionary) -> void:
var g: Game = screen.game
var delay := 0.0
for ev in evs:
match ev.type:
"attack":
sfx("attack")
var atk: CreatureView = screen.tiles.get(ev.attacker.uid)
lunge(atk, center_of(ev.target, centers))
flash_target(ev.target)
delay = 0.12
"damage":
sfx("damage")
popup("-%d" % ev.amount, Style.RED, center_of(ev.target, centers), delay)
"heal":
sfx("heal")
popup("+%d" % ev.amount, Style.GREEN, center_of(ev.target, centers), delay)
"buff":
popup(ev.text, Style.GREEN, center_of(ev.target, centers), delay)
"blocked":
popup("Schild!", Style.BLUE, center_of(ev.target, centers), delay)
"freeze":
popup("Eis", Color("aaddff"), center_of(ev.target, centers), delay)
"combo":
sfx("combo")
var where: Vector2 = screen.target_center({"kind": "creature", "uid": ev.uid})
if where.x < 0:
where = screen.target_center({"kind": "player", "index": ev.player})
popup("Feldkombo %s!" % ev.name, Style.GOLD, where + Vector2(0, -30), 0.1)
"play":
sfx("play")
"spell":
sfx("play")
var caster: Game.Player = g.players[ev.player]
popup(ev.card.name, Style.GOLD, screen.target_center({"kind": "player", "index": ev.player}), 0.0)
if caster != screen.perspective:
screen.show_preview(ev.card, true)
screen.preview_timer = 1.6
"trap_set":
sfx("click")
popup("Falle gelegt", Style.MUTED, screen.target_center({"kind": "player", "index": ev.player}), 0.0)
"trap":
sfx("combo")
popup("Falle: %s!" % ev.card.name, Style.ORANGE, screen.target_center({"kind": "player", "index": ev.player}) + Vector2(0, -20), 0.0)
screen.show_preview(ev.card, true)
screen.preview_timer = 1.8
"mulligan":
if ev.count > 0:
popup("tauscht %d Karten" % ev.count, Style.MUTED, screen.target_center({"kind": "player", "index": ev.player}), 0.0)
func center_of(ref: Dictionary, centers: Dictionary) -> Vector2:
var c: Vector2 = centers.get(screen.ref_key(ref), Vector2(-1, -1))
if c.x < 0:
c = screen.target_center(ref)
return c
func popup(text: String, color: Color, at: Vector2, delay: float) -> void:
if not enabled or at.x < 0:
return
var l := Label.new()
l.text = text
l.add_theme_font_size_override("font_size", 22)
l.add_theme_font_override("font", Style.FONT_BOLD)
l.add_theme_color_override("font_color", color)
l.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.9))
l.add_theme_constant_override("outline_size", 6)
l.mouse_filter = Control.MOUSE_FILTER_IGNORE
screen.fx_layer.add_child(l)
l.reset_size()
l.position = at - l.size / 2
l.modulate.a = 0.0
var tw: Tween = screen.create_tween()
tw.tween_interval(delay)
tw.tween_property(l, "modulate:a", 1.0, 0.08)
tw.tween_property(l, "position:y", l.position.y - 44, 0.8).set_ease(Tween.EASE_OUT)
tw.parallel().tween_property(l, "modulate:a", 0.0, 0.5).set_delay(0.35)
tw.tween_callback(l.queue_free)
func lunge(tile: CreatureView, target: Vector2) -> void:
if tile == null or not enabled or target.x < 0:
return
tile.busy = true
var start := tile.slot
var dest := start + (target - (start + tile.size / 2)) * 0.35
var tw := tile.create_tween()
tw.tween_property(tile, "position", dest, 0.12).set_ease(Tween.EASE_OUT)
tw.tween_property(tile, "position", start, 0.15).set_ease(Tween.EASE_IN)
tw.tween_callback(func():
tile.busy = false
tile.position = tile.slot)
func flash_target(ref: Dictionary) -> void:
if not enabled:
return
if ref.kind == "creature":
var tile: CreatureView = screen.tiles.get(ref.uid)
if tile == null:
return
tile.flash = true
tile.queue_redraw()
var tw := tile.create_tween()
tw.tween_interval(0.35)
tw.tween_callback(func():
tile.flash = false
tile.queue_redraw())
else:
screen.flash_until[int(ref.index)] = Time.get_ticks_msec() + 350
var tw: Tween = screen.create_tween()
tw.tween_interval(0.37)
tw.tween_callback(screen.refresh)
func pop_in(tile: CreatureView) -> void:
if not enabled:
return
tile.scale = Vector2(0.2, 0.2)
tile.modulate.a = 0.0
var tw := tile.create_tween().set_parallel(true)
tw.tween_property(tile, "scale", Vector2.ONE, 0.25).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
tw.tween_property(tile, "modulate:a", 1.0, 0.15)
func fade_out(tile: CreatureView) -> void:
tile.mouse_filter = Control.MOUSE_FILTER_IGNORE
if not enabled:
tile.queue_free()
return
var tw := tile.create_tween().set_parallel(true)
tw.tween_property(tile, "modulate:a", 0.0, 0.3)
tw.tween_property(tile, "scale", Vector2(0.6, 0.6), 0.3)
tw.chain().tween_callback(tile.queue_free)
func move_to(tile: CreatureView, pos: Vector2) -> void:
if enabled:
screen.create_tween().tween_property(tile, "position", pos, 0.2)
else:
tile.position = pos